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Showing posts with label Behind the Scenes. Show all posts
Showing posts with label Behind the Scenes. Show all posts

Monday, July 20, 2020

Introducing Andrew to our creative team!





Hello Friends,

It's been a long time since I last posted any new updates.  I hope you are doing well during this difficult time we are experiencing in this world of COVID-19 .

We want to introduce a new member that will be joining our creative team development.  Please welcome Andrew Waller!!

====
Q1.) Tell us a little bit about yourself. 

Well I live in Arizona I visit Disneyland as much as I can and I love learning how rides work and learning about Cast Members roles at the parks and Themagical.nl is the best way to learn! To be able to work the roles of a cast member! 

Q2.) How did you hear about themagical.nl site?

Actually I was in line at Disneyland for Big Thunder Mountain and I enjoyed Big Thunder so much so I looked things up and I came across themagical.nl! 

Q3.) If you had a choice of a Disney Simulation from themagical.nl, what is your ultimate favorite and why?

My favorite sim is Soarin. I have always enjoyed riding Soarin and just to be able to see the other side of the ride is a dream come true! 

Q4.) What's your part of themagical.nl team and what do you do?

I will be the graphic designer of themagical.nl I am supper excited to work with the team to bring all of our favorite attractions right to your computer! 

Q5.) What simulation would you like to see to the themagical.nl?

One of the attractions that I have always enjoyed when going to Disneyland was Pirates of The Caribbean! 

Q6.) Is there anything you would like to say to our readers of this blog?

Yeah I can’t wait to help the Themagical.nl team, I’m supper excited for you all to see what they have planned! 
Thanks!

====

I want to personally thank Andrew for stopping by for this fun interview and we wish all the best for Andrew as he will helping us create graphics on all upcoming simulation development along with the creative team.

Thank you for reading and stay tuned for a upcoming sneak peek of #TMNewSim which will be revealing 'real soon'!

Until Then, Be Safe!

Reighard

Saturday, December 22, 2018

Ride Sims 2.0 Media Event Review !
























Hello Friends!

It gives me great pleasure to bring this special "Themagical's Behind the Scenes" look at "Ride Sims 2.0" Media Event Preview!

We were invited for a 'Media Preview' of the upcoming 2019 launch of RideSims.com and let me tell you....you'll LOVE IT!

There's lots of great details, stunning, easy to navigate, and a pleasurable online experience! It's a familiar feel of the former website but with a refresh on new twists to the simulations.

:: Website UI - Familiar but 'Revamped' ::

RideSims.com has been recreated from the ground up. Completely redesign of the former website with a completely revamped design for 2019! Stunning is the word to describe the webdesign.

 © RideSims.com 

Colorful buttons, Sim Of The Day, and Challenge Of The Week.

Colorful Theming - The entire website features a colorful webdesign that's pleasing but yet stunning to the eye! 

Sim Of The Day - Features a simulation to play if you haven't gotten to play the others while playing your favorite 'go-to' simulation.  

Challenge Of The Week - Features an in-game simulation challenge to unlock within! E.g. 3 of continuous inversions on Ripsaw as featured on the image above.

:: Detailed, Challenging, Addicting Simulations :: 


































© RideSims |  © Disney
(Image above: Rock N' Roller Coaster)

The new site builds upon the popular feature of CHALLENGES! This time you can earn challenge awards, not just on your score but each sim has its very own unique challenges. E.g. Number of fully loaded trains dispatched on Baron 1898.

We know that the highest scoring users played for a long time making it difficult for some users to get onto the leader boards. So now we have a new challenge. Throughput per hour! This is an average hourly rate calculated on the number of peeps you handle.

:: Recently Announced Simulations ::


© RideSims 
(Image above: Taron)
 Taron is a multilaunch steel roller coaster manufactured by Intamin located at Phantasialand in Germany.[1] It is the fastest and longest multi-launched roller coaster in the world.[2] Taron opened on 30 June 2016.

Source: https://en.wikipedia.org/wiki/Taron_(roller_coaster) 



© RideSims 
(Image above: Baron 1898)


Baron 1898 is a steel Dive Coaster at the Efteling theme park.[4] The first test ride was held on 8 May 2015, after construction of the track was completed, and the first manned operation was conducted on June 18, 2015.[5] Music was created by the Brussels Philharmonie symphony orchestra and several producers, under the direction of René Merkelbach.[6] The ride opened on July 1, 2015.[7][8] It is the first dive coaster manufactured by B&M that doesn't feature a turn between the lift hill and the first drop.

Source: https://en.wikipedia.org/wiki/Baron_1898

:: Ride Sims Plus+ ::

Ride Sims Plus is a behind the scenes look at the virtual world of Ride Sims.
This is accessible as part of the Patreon tier rewards for Patron / V.I.P and Platinum tier supporters.

Different Tiers that you can support allows Ride Sims to continue online and to bring "exclusive content" for Patreon users.

Ranging from Tier 1 to 4 , brings special benefits and 'special profile badges' that you earn for being a Patreon supporter.


 Tier 1 : Bronze Tier Membership ($2 or more per month) Supporter Profile Badge



Tier 2: Silver Tier Membership ( $5 or more per month) 

- Supporter Profile Badge 
- Patron Profile Badge
- Behind the Scenes Blog Access

You can find more information about the different tier levels and become a Patreon supporter by click on the link below: 

https://www.patreon.com/join/RideSims

 :: Closing Thoughts ::

I can not stress this enough, you'll LOVE IT! Ride Sims 2.0 is going to be the best website to visit in 2019! The most enjoyable pleasurable online experience to play your favorite 'addicting' simulations!

Thank you again to RideSims.com for allowing us to 'beta test' this wonderful website!

Look forward to the social media outlets of Ride Sims for you to enjoy a special access to play on RideSims.com within the next few days!






#RideSims 

Friday, September 23, 2016

Introducing Ride Sims Simulations Exclusively For Themagical


Ride Sims donates 'Disney Ride Simulations' to Themagical

Enhances simulation current lineup for Themagical, new keyboard brings newer experiences to similar simulations, intact all Ride Sims Disney simulation lineup from the (now) dysfunction Ride Sims website.

Ride Sims community members and fans of the website can continue playing their favorite 'Disney Ride Simulations' and finding out newer or similar simulations without the use of using keyboard.

Themagical pursues to create new simulations in the near future by using current software for development and HTML5 to potentially reach more mobile smartphones/tablets audience.

Official Statement from 'Ride Sims Facebook Fan Page': 

(Friday September 23, 2016)

"Ride Operators, we are pleased to announce that you can carry on enjoying some of our simulations!
We have officially donated our simulations to our friends over at themagical.nl.
At the moment we only have a few available as we have to go through each one individually and recode them to make it work.
Thank you for your patience."

Source Link: https://www.facebook.com/RideSims/posts/1239344236130263




Themagical.nl (Netherlands) and RideSims.com (United Kingdom) announced today that they entered into a definitive agreement under which Themagical will acquire RideSims.com 'Disney Ride Simulations'.

Themagical's acquisition of Ride Sims 'Disney Ride Simulations' provides both Ride Sims community and Themagical community to enjoy Ride Sims 'Disney Ride Simulations' from their now dysfunction website.

With this donation, Themagical will be the ONLY exclusive website to acquire and display Ride Sims Disney Ride Simulations.  With the 'Official Seal' stamp marks it can only be played at Themagical.nl website.

This new agreement provide Themagical community to enjoy new enhanced magic of playing their favorite simulation attraction by using a keyboard to operate the simulation.  The Ride Sims community will enjoy newer simulations without the use of the keyboard to operate.

The 'Official Stamp' Ride Sims Donated to Themagical.nl presents an agreement of those who are playing the simulation agrees to ONLY play at Themagical.nl website and the exclusive rights to be played at Themagical.

With the duplication of similar ride attraction simulations, it brings a fresher way of playing a simulation with the use of a keyboard or mouse clicks. 

Ride Sims team wishes the best for Themagical to continue of developing newer simulation experiences and learn fresher ways to bring our favorite Disney Ride Attractions to life.  The Ride Sims team feels Themagical has a great community and hope Ride Sims community continues on playing their simulation games at a new home and community.








Monday, September 5, 2016

Summer is over, beta news, ride sims, and more!

Hello Friends, 

Since the last posting with our special guest interview of general manager and v.p. of Dorney Park & Wildwater Kingdom in Allentown, PA ; it's been a crazy summer for myself and Themagical team.

We hope you all had a great summer vacation break and getting prepared for the new school year of 2016!  

We know that our younger audience may have already returned back to school/college universities and we wish all the best into the new school year!

:: Recap of a recent closure of the online simulation community: 
Ride Sims.com ::


History of 'Ride Sims'

January 1, 2011 was the birth of 'Ride Sims' a sister site to TowerParksNerd.com . Since the opening of the site, they brought 4 simulations to life and over the past 4 years it grew to 41 simulations!!

Some of the simulations they created were: Jurassic Park: The Ride, Jaws: The Ride, Swarm, Ripsaw, and many more!

We had a special interview with  John Burton who were one of the team members that created the simulations on Ride Sims, click here to read the interview!

I wrote back of how gaming sites have come and gone offline on the internet.  I know many readers like myself have enjoyed these type of games and sadly they are no longer playable unless you find them somewhere on the internet. Click here to read the post!

:: August 12, 2016: Big Announcement in regards to Ride Sims ::

Here's the exact quote that was announced on Ride Sims Facebook Page: 

August 12, 2016 @ 7:47 am 

On the 1st January 2012 Ride Sims was revealed to the world. It included 9 simulations and over the last 4 years we’ve built that list up to a staggering 41!

Our community has grown and this has only been down to the support from all our supporters and fans encouraging us to develop more simulations.
If it wasn’t for you guys Ride Sims would never have been as big as it was.

Sadly though all good things must come to an end.
This is why with much regret we are announcing that, at the start of next month, we have made the decision to close Ride Sims indefinitely. This decision has been taken for a many number of reasons and this is the only option we have based on those. 

We understand this is not what a lot of you would like to hear and don’t get us wrong, we are sad to see it go too. But the time has come. From day 1 we knew it wouldn’t last forever. It was a place to show case and play, operating rides we love that we could share with you. Ride Sims’s popularity grew and since opening we’ve had 1,237,486 plays of our simulations to date! That’s quite a few!

So please enjoy the simulations for the next few weeks and get your Ride Sims fix. Once we’re gone be sure to check out our friend’s site www.themagical.nl who were one of the first flash simulation sites around and they inspired us to develop our very own sims. Now we’d love to see what you guys can do so we hope we have inspired YOU to go forward and have a go at doing these yourself.

From all of us here at Ride Sims we really hope we’ve inspired and given you an entertaining experience with us over the last 4 years! (May that be for a 5 minute spin playing The Smiler or a 5 hour streak of playing Test Track.)

Thank you for your support.

:: Special Network with Ride Sims and Themagical.nl ::

As we spoke with John in an interview awhile back, "Themagical" was the website where he got inspired to create an online simulation website.  

The team of Themagical had several times chatted up with John and spoke about projects where we (Themagical) wouldn't be in competition with (Ride Sims) if we somehow brought a same simulation attraction to life.  The team over at Ride Sims had great respect to Themagical where they didn't want to cause conflict.

Themagical team thought it was nice that they took the time to see if Themagical was creating a similar simulation so they won't create the same one online. 

These talks not only created a nice friendship bond between sites but it also caused great creativity on both ends of the parties. 

 :: Beta News Update: Beta Testing Now Opening ::



Currently, the beta testing has been closed for awhile due to non-development of 'future' simulation. 

We've been testing out a HTML5 version of a current simulation to see the results if it would run the same as our HTML5 Soarin simulation.

Those results became unfruitful from our findings due to the support of the action script coding that is in the simulation.

If you haven't received an email from sdt@themagical.nl recently, don't worry beta testers.  Our email account has been having issues receiving and sending email from this address.  We have all the latest users on our list that is still active but any new users who tried to email sdt@themagical.nl last year or this year wasn't able to be received.

In the meanwhile, in the upcoming months we'll let you know how to sign up to our 'elite' list to test out our 'future' simulations.

Be sure to keep your eyes on our special hashtag: #TMNewSim on our social media accounts. To find them all, click under the 'social media' tab on Themagical's website.

:: Closing Remarks ::

Thank you for your support and reading this blog!  

Until Then, 

Themagical Team 

Saturday, February 27, 2016

Dorney Park's GM-VP Mike Fehnel




Hello Friends!

I'm sorry for the lack of posting on here.  It's been slow on our end as we are still in transition our previous Joomla format to a newer updated website version.

For the time being, we have a treat for YOU!

As we are still in the winter season, behind the scenes at our local amusement park has been really busy with their preparations for the upcoming summer season!

I'm very pleased and honored to have a wonderful chat with general manager and vice president Mike Fehnel of Dorney Park & Wildwater Kingdom in Allentown, PA.

I got some nice insights of where he got started and as well some sneak peeks of what's coming ahead in the 2016 summer season at Dorney Park.

Special Thank You for Mike Fehnel for taking his time out of his pre-season duties to talk with us!  

(*Note: Pictures on this blog was used with permission to be posted online. © Mike Fehnel  © Cedar Fair L.P.)

On with the interview!

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(*Note: Dark blue font will be Mike Fehnel's response to my questions.  Enjoy!)





© Mike Fehnel  |  © Cedar Fair L.P.


1.)    What got you started to work in the amusement park industry?

MF: I started working in the games department when I was 14 years old. My older sister had a job in merchandise and it was easy for me to take advantage of having a ride to the park. I remember being so proud of obtaining my first job. I was always a fan of midway games, thus it seemed as though it would be a fun summer job.



© Mike Fehnel |  © Carowinds



2.)    Was working for the amusement park industry your long-time dream job?

When I was younger I had always planned on being a teacher. My degree is for elementary education from Kutztown University. Somewhere along the way the amusement industry “got into my blood”, which is something many of us in the industry talk about. I guess it wasn’t my early intent for this to turn into my dream job, but it certainly has become the result!

3.)    How did you get where you are now?

There is no one reason, or secret, to how I landed in my current position. To succeed in any job, you need to have patience, dedication, respect others and have a desire for continuous improvement. The beauty of the seasonal amusement industry is we have the opportunity each year to look back, make improvements and try to make every year the best ever.

4.)    If someone wanted to join the career path you took, what type of education would you need to succeed in this type of career choice?

My colleagues and I have varying educational experience that can range from any of the fields of study you can imagine. It is certainly important to obtain a degree, however it is of equal importance to have experience in the industry. It is incredibly beneficial to have the perspective of working at multiple parks and for different companies.


5.)    Is there any fun perks of being in your position? What are your favorite perks?

Working at an amusement park is the best job in the world! It is our job every day to deliver the best day of the summer to our guests. We create memories that literally last a lifetime. One of my earliest memories as a child is from riding the train at Hershey Park. I was entrusted with a bag of gold by a sheriff before the ride. He tasked me with keeping the gold safe from the bandits. Sure enough halfway through the ride some bandits came along and stopped the train. I hid the gold under my seat and did not give in to their requests. At the end of the ride the sheriff rewarded me with a badge. I was probably 3 years old when this occurred, however I can recall it as vividly as if it occurred yesterday. That is the power, and responsibility we have running parks today as we continue to create memories for our guests.

I’ve also been the coolest dad at day care, as all the kids always want to know what is new at the park. My kids also have incredible access to the park, and I love taking them with me while checking out the park in the morning prior to opening.

:: Fun Questions ::


Mike Fehnel officially opening 'Snake Pit' at Dorney Park & Wildwater Kingdom in 2014.

1.)    Are you a ‘dry guy or wet guy’? (@MFehnel: 10 Billion points if you know what I’m talking about that relates to Dorney)

10 Billion points to me!!! I’m a ‘dry guy’. I personally prefer the coasters to the slides, however my kids LOVE both.

2.)    Are you a coaster fan of wooden/steel? What are your favorite(s)?? Top 3 rides??

Am I allowed to love both? My top 3 are FURY325, Millennium Force and El Toro.






3.)    Is your job duties the same by day to day or does it changes based on the current activities during pre-season, mid-season, and post-season?

What I love about working at a seasonal park is the constantly changing work day. I love the planning of the off-season, but it is exciting to see the plans come to life as we open and judge the results. Haunt is always a fun break from the daily routine, as we have meetings to discuss all the disgusting or supernatural things that will bring the event to life. It is always sad to close out a season, however it is fun to reboot and fuel the park for another season.

4.)    What is it like going to another park as the new GM and VP for example Carowinds and then later coming back to Dorney Park?

It all comes down to observing and being part of a team that has the same goal, but finds other ways to execute the plan. After spending time at another property your eyes open to other ideas and plans. In the end of the day, we strive to find best practices to execute at all parks.


Mike Fehnel announcing Fury 325 coaster at Carowinds
(*Click on the image to view large)

5.)    While having many position changes within your career in your life, what was your favorite and why?

There is no doubt my time at Carowinds will always be a highlight for me. It is not every year that you have the opportunity to relaunch the brand of a park, execute outstanding events such as Taste of the Carolina's, and debut a world record breaking roller coaster. That said I look forward to future projects and events at Dorney Park. I absolutely love the history behind a park that started entertaining picnickers in the 1860’s.

© PTC |  © Dorney Park  
('The Coaster' in the white coaster track layout before it was later named to 'Thunderhawk'.)

6.)    Will there be any fun new things for the 2016 season that you can share with us?

Right now we are focusing on Thunderhawk and celebrating one of 10 oldest operating roller coasters in the world. We will also have exciting new and returning special events.








Thunderhawk will be receiving a pair of new trains from the Philadelphia Toboggan Company, known as PTC, that feature more modern upgrades with a classic look.  The trains will replace the older PTC running stock that have been on the coaster for many years.

The concept art for the trains can be seen above on the first picture, showing off a nice open-air front car with the ride's logo attached to it.  The trains will feature two main colors (blown up in size on the left), a deep shade of red that is accented with orange near the top of the car.  The concept photo above notes that the colors will be inverted on the second train to differentiate it.  The trains will feature individual lap bars and at least if we go off this art there will be no seat dividers or headrests.

Thunderhawk is the 8th oldest wooden roller coaster operating in the United States, and the 10th oldest on the planet.

© Philadelphia Toboggan Company


The park also sent to us this original contract document that PTC shared with them, from when Thunderhawk (then known just as The Coaster) was going to be built.  You'll have to click for the larger image to read it, but this is a wonderful find for those who appreciate roller coaster history!

The contract is between PTC and Richard Rusk and R. L. Plarr of Dorney Park for "all the cars, machinery, plans, specifications, etc." needed for the instillation of the coaster.  The total for the ride's train, machinery and chain and the ride's plans came to a cool $9,673.  In addition, the contract covers the services of ride designer Herbert Schmeck at $17 a day plus expenses.  Such a neat document to be able to read!

:: Questions related to online gaming: Themagical/DorneyOnline ::

© Dorneyonline.com | © Dorney Park/Cedar Fair L.P.
(Pictured: Steel Force® Simulation coaster web based online game. Play it here: http://www.dorneyonline.com/sims.php)

1.)    How have you heard of Themagical.nl simulations / DorneyOnline.com’s ‘Steel Force®’ simulation (respectively each site)?

I have played the Steel Force simulation, although I don’t think I can consider myself a master at this time…

2.)    Have you heard of Themagical.nl website before?  
I’m sorry I haven’t….

3.)    If you had a choice of picking the ‘next’ dorneyonline simulation, what would it be?

Although it is not a Dorney Park coaster, I think FURY325 would be a great subject for a future simulator!

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I hope you all enjoyed reading this special interview and as well an interesting look 'behind the scenes' of an amusement park general manager and vice president of a Cedar Fair L.P. park.

We greatly appreciate Mike Fehnel of taking his time for giving this special interview.  We thank him for also providing 'behind the scenes' look at what's happening at Dorney Park for the 2016 and some personal pictures while at Dorney Park and Carowinds. 

Until Then,

Reighard