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Monday, December 1, 2008

Happy Bday Themagical and EE Update 5




December 1, 2000 was the first year that "Themagical.nl" came into life online. It was a first of its kind to be introduced disney online game simulations.


The community grew over the years and in 2007 was the highest hits on the site. The site still continues to grow and more visitors are playing the simulations that brings the most of the traffic to the site.


Here's the timeline of how the simulations were created from the beginning to the current simulation, Millionaire Play It. Coming soon this month (without delay) is Expedition Everest Simulation that will be added to the family of disney simulation creations.


Martijn Leseman (Webmaster/Simulation Creator) quote: "The Space Mountain Simulation is the first sim, which was published in 2004. The idea of building a simulation came from a few developed "Efteling" sims, which were very popular at the moment. OK, I wanted to build my own simulation, but where to start? I tried to gather all information I could get at that time and just started working in Flash.So after 1,5 year of learning and work, the first Themagical simulation was published!


Big Thunder Mountain -When I developed the first simulation (Space Mountain) I already thought of a second one. Again a rollercoaster as this is the most dynamic attraction to use. Personally I like this attraction, the theme, the sounds and much more, a ideal candidate for the next sim. About 90% of this simulation is accurate, but I had to change some parts to keep it playable. This sim has much more sound-effects and four trains which can be controlled. In 2007 we released a "reloaded" version, with optimized AS coding.


The Hollywood Tower of Terror is a fascinating attraction, and my personal favorite attraction in the Hollywood Studios, Orlando. There was no doubt that this attraction would be the basis for the third simulation. The effects and graphics took a long time to develop, butthe most difficult part was the AS coding. The TOT is very complex attraction, and I had to write a lot of code. In this sim I introduced the scripted AS tweens, who give the elevators a realistic look and feel. Later on, in the reloaded version (2008) the day/night switch was introduced, so now you can choose between a day and night version, both attractive to see.


Phantom Manor, part of the Frontierland Area in Disneyland Resort Paris, just has a perfect spot at the edge of The Waters Of The far West. When you enter the area it is hidden in the corner, behind the Big Thunder Mountain. You only see a small part of the attraction, a much larger part lays behind the row of trees, as you can see in the simulation. It was difficult to work out a system which would allow every "Doombuggy" to follow the track and move around when it was necessary. The code for this part of the sim is complex and consumes a lot of CPU power, despite the code optimizations. The simulation was the first one with a login, which allowed a scoring system. Due to the changes in JoomlaI had to remove the login, and introduce the Arcade component to save and manage the scores.


The Millionaire Play It! attraction simulation is the first simulation which is not based upon a "moving visitors" experience. This sim let you control the Millionaire Play It! show and work and think like a show producer. MPI is also the first project which was co-oped by Randy Reighard, who joined the Simulation Development Team (SDT) in July 2007. Because of the expanding team, we were able to lauch this simulation faster then the other 4 original simulations. MPI has a lot of special effect, and has for the first time in a themagical simulatio, a "FastPass" entrance, so the process of filling the show speeds up a little.


Expedition Everest Simulation project name: TMS006 Attraction name: Expedition EverestResort: Animal Kingdom, Walt Disney WorldCurrent sim status: development, release end of December 2008."


So Happy Birthday Themagical!! Wishing more magical happenings in the future and as well growth to the site!!

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Expedition Everest Simulation: Update 5

November 14, 2008 is the latest update simulation development. There were slight bugs that had to be fixed and new features were added to make the game play more interactive as well eye candy enhancements.

Below is the current and updated simulation development as of November 14, 2008. (Click on the pic to see it larger)



We are so close to be almost finish. 24 days in counting for the release (without delay) of Expedition Everest Simulation!!! Can't wait for what you guys have to say about the newest simulation after Millionaire Play It!!
Happy Holiday's and Merry Christmas!!
Until then,
Reighard


Tuesday, November 11, 2008

EE Update 4 November 11, 2008

Expedition Everest Update 4: November 11, 2008!!

As you see below, the november 11 screenshot is the latest update/development in the coming soon simulation by Christmas 2008.




(Click on Screenshot to see it upclose.) ;)


Webmaster/Simulation Developer: "I normally give almost every object a new place during the development, to find the ideal feel and look of the controls. I have removed the train status fields from the control panel, and created a separate module, which can be switched off and on.Also added a new control option, the "Visitor Flow" module. With this advanced option, you can control the flow of visitors. Beside that option, there is a choice to enable the Standby row and the Fastpass row."


We are excited on how close the simulation is ready to be play for the public. We have alot to do from this point and adding features and touches to make it ready for online by Christmas 2008.


**NOTE: Not one single person have emailed me from this blog site to be our beta tester. So you still have a chance to be our beta tester.


Until next time,




Reighard

Tuesday, November 4, 2008

Beta Testers!! EE Update 3



Hello fellow readers,
We at themagical.nl site would like to invite our readers to play and beta test our latest and coming soon simulation..."Expedition Everest"!
5 lucky readers will get a chance to beta test as well give us your honest feedback about the current beta build.
The first 5 readers who's reading this right now and emails me at: sdt@themagical.nl will be able to beta test our coming soon simulation.
You can see the latest updates at our official blog at: http://randydorney.blogspot.com/
We'll let you know if you are a winner to play our simulation.
Thanks and have a magical day!
Reighard
Simulation Development Team
Email: sdt@themagical.nl
www: http://www.themagical.nl/
"You not just playing a game; you are in control of the game!" - Play the theme park simulations at Themagical.nl

Election Day 2008! Nov. 4th


Hi all,

Thanks for visiting today. It's been a busy morning for me since I had to wake up early to beat the rush of people who are going to work in the morning shift. :P

Today is a huge event that happens every 4/8 years, and its been an exciting moment as the results and reports are coming across the country with the votes.

For those in the US States, go cast your vote. Don't think your vote doesn't matter, it really does. Those few votes really does make a huge difference. Make your voice heard by voting today at your local areas that you need to vote at. :D
More Expedition Everest simulation updates are coming up soon! Keep yourself updated as more information and pics come available. :)
Until Next time,
Reighard

Saturday, November 1, 2008

We have people!! Oct 30th 2008 Build

WE HAVE PEOPLE!!! :O !!! Yes, we are at the moment of adding the coding of guests coming into our EE building queue lines!!

This is the newest build to date October 30, 2008 that has now adding the people go through the queue for the first time now. :D

Below you'll see the latest pic of the queue line (Left: Stand by Right: Fast Pass) with the guests going through the line.


(Night Version of Current Build 30, 2008)

Looking forward to adding the other details to the queue lines, the yeti, etc...

Until then!