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Friday, November 22, 2019

Dominator Simulation Beta Testing Details

© Cedar Fair L.P.  |  ©  |  ©

Hello Friends!

I hope you are doing well!  I thought to give you some fun 'geeky' details on what's happening with the upcoming HTML5 simulation "Dominator"!

:: Concept Design Changes: GUI and more...! ::

Here's already known bugs with the current build for beta testers:

--Known/Reported Bugs--


- Bugs Fixed ! Reported 3 bugs are now fixed in this latest build number!


Bugs Found ! FIXED in 20191121-40 build release

Loading Waiting Area: Fastlane : Dominator.js RT_CloseQueueGateEnd 2966:57 :
- Can't load 'Waiting Area' Green Tower from Fastlane. (You can load the 'Waiting Area' for the 'Green Tower' from 'Standby'.)

Entrance Gates: Green and Red Towers:  Dominator.js tl_FLQueueGates 2132:8 & 1828:8 :
- Once both "Waiting Areas" are fully loaded, can't open "Entrance Gates" even though the 'orange blinking enabled' button has been activated.


Bug Found ! - Looking into coding to find the issue: Dominator.js 2157 Line 12 & 13  FIXED in 20191121-40 build release

**Update: 10/19/19Temporary 'Work Around': Wait about 30 seconds to 1 minute (or a few more minutes depending on how many 'clicks' you did on the 'Safety Check' button) before pressing the 'Safety Check' button.

Green Tower Loading Sequence: Bug Found !  FIXED in 20191121-40 build release

- When loading the game the first time, loading the green tower from either 'Fast Lane' or 'Standby' queues will cause this bug to load.
Ex.) Loading from "Fast Lane" :
- Opening Entrance Gates
- Load Station
- Closed Entrance Gates
- Open 'Safety Bars'
- Load Tower ('Safety Check' is enabled with blinking 'orange' light.)
- Close 'Safety Bars'
- 'Safety Check' is enabled with blinking 'orange' light.

Unable to load 'safety check' guests for this tower. Looking into coding to find the issue: Dominator.js 2157 Line 12 & 13FIXED in 20191121-40 build release

=== CHANGELOG: ===


- BGM Audio Removed: Christmas loop (Since the park isn't open during the 'winter seasons', the Christmas loop isn't necessary.)
- Control Panel Text Color Changes: From 'White' to 'Aqua' color.
- Bug Fixes : 3 reported bugs has been fixed. Look above to see the bug reports.


- Enhanced Graphic User Interface (GUI) :
-- Control Panel : An updated 'glossy' 'Control Panel' has been updated from the metal background graphic to black glossy edges interface.
-- Updated Font Text: From the previous build, a new 'square-like' font has been update throughout the graphic interface.

- Sound Effects: Added New BGM Music: 3 new background music has been added for your listening pleasure. You can turn them on/off to cycle through which music you prefer to listen to.  After the music is over, it will be switched to another BGM music. These music are royalty-free and you can learn more about it by visiting their website at:

-Outside Lights Updated:  From a 'bright yellow' to a more 'lighter tan color' soft glow intensity to best reflect a realistic environment.


- Tower Vehicles Animations (Tweaked) : Red and Green tower animations have been more refined coding to better reflect 'air pressure/gravity' physics elements.

- Light Effects: Air Traffic Lights Height Requirement Added On Tower: Based on the 200 foot requirement, USA air traffic lights are mandatory on all building/structures at this height level. Lights are now added at the top of the tower and illumination animated on/off.

- Light Effects: Colors added on all 3 towers are reflected on the towers.

- Debug Button Added: This button features for our beta testers to test out the latest update and switch back to a more stable version.


- Red Tower Animation (Tweaked): To reflect real-life air pressure bounce movements.

- Unload Tower Button Moved: Previously located in the middle right above the 'Safety Bars' button, now moved to the top under the 'Dispatch' button. To improved better routing.

- Light Effects: Added 'white light' on third tower.


- Beta Testing Version 

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