Wednesday, June 22, 2011

Behind The Scenes: Steel Force Sim



Hey All,

It's been awhile since there's been new postings, thank you for your patience for waiting for new content. I know you'll enjoy this new updated post treat!

On June 21, was the official day of Summer in the United States. So since schools are now out of sessions and most of you guys and gals are now enjoying your summer break before going back to school in August/September months.

I'm just as excited and anxious to start the summer time to enjoy the beaches, camping, amusement parks, plus so much more! What are you excited about the summer time? Do you like the summer or prefer another season?

Well, as you seen in today's title post I thought I would start off the new series of giving you some behind the scenes look at our newest co-project website that we've been working for our Partner website Dorneyonline.com !

Let's begin shall we?

--Behind the Scenes:--

Concept Design: Steel Force Simulation

This is the VERY FIRST PUBLIC view at our concept design of the Steel Force Simulation that was first release back in July 2010. This was already working in animation from a working train, lights dimming effects as well some sounds effects.

The owner of Dorneyonline.com thought it was ok but needed more work to make it perfect as you can see from today's current simulation preview. You can tell a lot of things changed from the initial concept to the current preview that was released this month.

Concept Design: July 2010 (*Click on it view larger)




Current Preview: 20110523-004 (*click on it to see larger)



Concept Layout:

You can tell that both of the layouts are the same format size but the elements
in the simulation was changed to make the game play more playable.

From the buttons control to even the changes to the modules of the concept
design to current has been a major update.

Yet, the game still had the same feel as it was first thought up from the July 2010
preview.

Even though some elements were removed, we still have them intact to be used
in the game if we decide to fit into the game or not.

Be sure to keep your eyes peeled for more updates and behind the scenes look!

Until then,

Reighard

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