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Tuesday, May 21, 2013

Moore, Oklahoma: Thoughts, Prayers and Donations




Yesterday (05/20/2013), a terrible tornado struck the town of Moore, Oklahoma (just south of Oklahoma City, Oklahoma).  The death toll as of right now is about 24, 9 are children. An neighborhood is destroyed and those who are alive are gathering whatever is left of their belongings from their homes.


( Image © KFOR-TV | © WFMZ.COM )


The tornado that touchdown was an EF-5, winds up to 200 MPH. As you can see an image above of the actual tornado hitting Moore, Oklahoma.  The chart below shows the old "F" scale to compare to the new "EF" scale of how bad this tornado was. 


( Image © WFMZ.COM )

Though I've only lived 3 year there, I still call this my 'second home'. I know many of you see this on TV and act like 'glad I'm not there'. I know the feeling of going through not one but 3 tornados within the years I was there for college. It's something I'll never forget and the experience it something of itself. 

My heartaches for the lives lost and those of who made it out alive but their homes are gone.  I ask for those to keep your thoughts for the people there and prayers. Even if you want to donate can help out the people there. I know the people there will 'thank you' for whatever support you do.



:: Donations ::

You can support by sending your donations to the "American Red Cross" for the Oklahoma City Shelter. All proceeds will be going to those in Moore, Oklahoma.  

Click here to send any mount that you can. 

Or  you  may  also  text the word AID, followed by a space and the amount to 28950
Example:   AID 25 28950



Steel Force Sim: 1 year old and 21 days !

(**Logo recreated by inspiration of Steel Force 15th birthday 97-2012)
Hello Everyone!

Sorry for the sluggish news here on the blog, its been a busy month for the team as developments are underway as we are nearing 'beta-testing' for Soarin simulation.

More details will be coming soon when we start up the beta testing.

::Happy Birthday (Belated): Steel Force Simulation::

On April 29, 2012 , Themagical Team released over to Dorneyonline.com the newest simulation based off the roller coaster 'Steel Force' at Dorney Park & Wildwater Kingdom in Allentown, PA .

This simulation made major milestones in a 'flash game' environment for Themagical Team.

Of course those milestones included: 

- Queue-line Options (Changing the queue-lines for guests).
- NEW IMPROVED Visitor Engine 2.0 (Running under Action Script 2.0 coding).
- Updated Weather In-Game System.
- Action Script 2.0 Coding.

This simulation was also accepted by the online community and as well the officials of Dorney Park too! 

We are happy by the responses we get from this simulation and hoping to release more new simulations with our partnership.

You can play the simulation over at: http://www.dorneyonline.com/sims.php

Thursday, May 9, 2013

Behind The Scenes: Soarin' Visitor Engine



Hey There Friends!

After a long delay of news and canceled contest (until things on my end are fine), I had a nice talk with Josh about the progress of Soarin Simulation.

From our talks, we've discussed the progress of the development of the game. So below I'm going to do a small Q/A interview from our talks.

ENJOY! :)


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Soarin Simulation: Visitor Engine 2.0 (milestone)


Josh 









Reighard



(*This was taken from our Facebook chat session.)

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Any news on Soarin progress?

Been working on it a lot lately. Debugging the math that calculates the paths, going pretty well

OOoooh! Nice, that's great news to hear! Excellent!

Once thats done, i debug the the part of the visitor engine that finds routes among the paths. Of course once the visitor engine is done, the sim will be very near done.

From that part of the visitor engine, what would be the next thing to make it a beta/final release? jw

Well first of all, there are two halves two the visitor engine, and I'm finishing up the first half now. the second half is partly done but not tested yet after the whole visitor engine is done, there will be very little left just fixing bugs and adding the ride failures.

Oooooohhh...that's awesome about the progress about the first visitor engine!

I'm very excited about this visitor engine if it works the way I have planned.

What's the visitor engine you have planned that makes you excited?

The visitor engine I'm working on now is "smart". The old one I had was complex to setup paths, control, and move peeps. The new one has pretty complicated math behind the scenes, but calculates and links the paths automatically. A peep specifies a goal end point, and the engine can automatically figure out which paths to take to get to that point. It is extremely flexible! I should add, this engine is designed to be flexible for much more beyond just the Soarin' simulation. My goal is 'Rollercoaster Tycoon' flexible, but 'smarter' as in peeps being able to find their way around better.

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I hope you all enjoyed this update about the progress of the latest simulation coming soon to Themagical.nl 

Until then,


Reighard