Hey There Friends!
After a long delay of news and canceled contest (until things on my end are fine), I had a nice talk with Josh about the progress of Soarin Simulation.
From our talks, we've discussed the progress of the development of the game. So below I'm going to do a small Q/A interview from our talks.
(*This was taken from our Facebook chat session.)
Any news on Soarin progress?
Been working on it a lot lately. Debugging the math that calculates the paths, going pretty well